Psychological and behavioural impacts of online behaviour
Games with a purpose and mental health
How does engagement in "games with a purpose" encourage mental health awareness and prosociality?
How do structural game components interact with player experiences to encourage knowledge receptivity and prosociality?
Chris Leech (Edge Hill University)
Dr Liam Cross
(Edge Hill University)
Dr Damien Litchfield (Edge Hill University)
Dr Peter Vangorp (Utrecht University)
Maximising science communication
How can we use principles of the psychology of online behaviour and communication to maximise science communication?
What is the impact of multimodality in SciComm?
How can this be applied to health communication messages?
How does this relate to research impact” as measured by knowledge change/receptivity/engagement?
Dr Lauren McGale (Edge Hill University)
Dr Helen Wall (Edge Hill University)