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PROJECTS

My research interests broadly explore how online worlds affect our everyday experiences and behaviour, and the extent to which we can understand human psychology from studying people’s online behaviour.

A cross-cutting theme of all my research is to explore how online settings might promote social inclusion and well-being. Some general questions which motivate me are:

 

  • What are the factors which influence the effectiveness of online messages when communicated to specific audiences?

  • What is the nature of online interactions (what does “social” look like online)

  • How are emoji processed socially and/or emotionally?

  • How can social or collective identity be fostered through online connection/connectivity?

What is "social" online?

What is "social" gaming?

How "social" is social media?

Expressions of social identity in online language

Behavioural expressions of player identity

REDTEAM (Researching Engagement in Digital and Technological Environments for Advancing Measurement)

Measurement issues

Problems in pathologising technological behaviour

Are emoji emotional?

Do we emotionally process emoji?

What impact do physical, spatial and aural features of emoji have on the way we process them?

What are the developmental patterns in emotional interpretation of emoji?

Do negative emoji elicit negative attentional bias?

Psychological and behavioural impacts of online behaviour

Digital games with a purpose and receptivity to mental health messages

Situational effects of decision-making in games

Maximising science communication

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