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Conference Papers

Kaye, L.K., MacKenzie, A. K., Rodriguez-Cuadrado, S., Malone, S. A., Stacey, J., Dobersztyn, N. & Nixon, W. (2023, July). Exploring cross-modal correspondence of emoji processing: Does melodic pitch modulate the spatial processing of emoji stimuli? British Psychological Society Cyberpsychology Section Conference, Newcastle, UK 

 

Shaw, D. J., Kaye, L. K., Ngombe, N., Kessler, K., & Pennington, C. R. (2023, July). It’s not what you do, it’s the way that you do it: An experimental task delineates among passive, reactive and interactive styles of behaviour on social networking sites. British Psychological Society Cyberpsychology Section Conference, Newcastle, UK [Slides]

Kaye, L. K., Darker, G.M., Rodriguez-Cuadrado, S., Wall, H. J. Malone, S. A.., McKenzie, A. K., Stacey, J. & Garrott, E. (2022, Sept). Emoji Spatial Stroop Task: Exploring the impact of vertical positioning of emoji on emotional processing. British Psychological Society Cyberpsychology Section Conference. Brighton, UK [Slides]

 

Kaye, L. K. & Kinsella, C. (2022, June). Alternative ways to enact “student voice” in university learning and teaching.  CLT Conference 2022. Edge Hill University, UK

 

Kaye, L. K. (2021, June). Understanding Online Behaviours and how they relate to (online) learning success. SOLSTICE e-learning and CLT Conference, Edge Hill University, Online [Slides] [Collective goal-setting resources]

Barron, R. L., & Kaye, L. K. (2020, Dec). Self-regulation strategies of smartphone use during university self-study. Social Media in Higher Education Conference (SocMedHE20) Tweetposium (Twitter)

Jones, B. R. & Kaye, L. K. (2020, July). Are emoji emotional: Exploring emoji and emotional language. British Psychological Society Cyberpsychology Section Conference, Nottingham, UK. (Conference Cancelled)

Kaye, L. K., Rodriguez-Cuadrado, S., Malone, S. A., & Wall, H. J. (2020, July). Are emoji emotional? Exploring the effect of emotional valence on the processing of emoji stimuli. British Psychological Society Cyberpsychology Section Conference, Nottingham, UK (Conference Cancelled)

Kaye, L. K. (2020, June). Social context of digital gaming: Conceptual and Methodological challenges. 25th Annual Cyberpsychology, Cybertherapy, Robotics and Social Networking Conference (CYPSY25), Milan, Italy. (Conference Cancelled).

Rodriguez Cuadrado, S., Kaye, L. K., Wall, S. A., & Malone, S. A. (2020, May).  Are emoji emotional? A comparison of emotional processing between emoji, faces and words. International APPE-SEPEX Meeting (University of Algarve, Portugal)

 

Kaye, L. K. (2019, December). What is cyberpsychology and what can it contribute to understanding the role of social media in learning? Social Media for Learning in Higher Education Conference (Edge Hill University, UK) [Slides]

Kaye, L.K. (2019, July). The role of gamer identity on digital gaming outcomes. HCI International 2019: 8th International Conference on Design, User Experience and Usability. (Walt Disney World Dolphin Hotel, Orlando, Florida, USA) [Slides]

Spiridon, E., Kaye, L. K., & Nicolson, R. (2019, June). Integrating Learning Communities: Fostering Student Identity. Paper presented at CLT Conference 2019 (Edge Hill University, UK) [Slides]

 

Kaye, L. K., Monk, R. L., Wall, H. J., & Hamlin, I. (2017, June). Measuring Flow on the Go: The effect of real-time flow and context on in-vivo positive mood in digital gaming. Paper presented at 22nd Annual CyberPsychology, CyberTherapy & Social Networking Conference (University of Wolverhampton, UK) [Slides]

Fullwood, C., Quinn, S., Kaye, L. K., & Redding, C. (2017, June). My Virtual friend: Understanding psychological attachment to Smartphones. Paper presented at 22nd Annual CyberPsychology, CyberTherapy & Social Networking Conference (University of Wolverhampton, UK) 

Ryding, C. & Kaye, L. K., (2017, June). “Internet Addiction”: A conceptual minefield. Paper presented at 22nd Annual CyberPsychology, CyberTherapy & Social Networking Conference (University of Wolverhampton, UK)

 

 Kaye, L. K., Bates, E. A., & McCann, J. J. (2017, June). A snapshot of the student experience: Exploring student satisfaction through the use of photographic elicitation. Paper presented at CLT Conference 2017 (Edge Hill University, UK) [Slides]

 

Kaye, L. K., Kowert, R., & Quinn, S. (2016, June). The role of social identity and online social capital on psychosocial outcomes in MMO players. 21st Annual CyberPsychology, CyberTherapy & Social Networking Conference (Dun Laoghaire IADT, Ireland) [Slides]

 

Kaye, L. K., & Pennington, C. R. (2016, May). Exploring the effects of stereotype threat in the context of digital gaming. Association for Psychological Science 28th Annual Convention (Sheraton Grand Chicago, Chicago, USA) [Poster]

 

Kaye, L. K., & Pennington, C. R. (2015, Sept). The Effects of Stereotype Threat on Gaming Performance in Female Online Gamers: Can Social Identity be a Protective Factor?  Paper presented at the British Psychological Society Social Section Conference 2015 (Palace Hotel Manchester, UK) [Slides]

 

Wall, H. J., & Kaye, L. K. (Sept, 2015). Psychological correlates of online self-presentation and implications for judgement accuracy. Paper presented at the Social Networking in Cyberspace Conference (University of Wolverhampton, UK) [Slides]

 

Kaye, L. K., Bates, E. A., & Pennington, C. R. (2015, July). Psychological and contextual factors on satisfaction in Higher Education: A longitudinal study. Paper presented at the CLT Conference (Edge Hill University, UK) [Slides]

 

Kaye, L. K. (May, 2015). Social identity as a predictor of self-esteem and psychological well-being in a sample of digital gamers. Paper presented at the British Psychological Society Annual Conference 2015 (ACC Liverpool, UK) [Slides]

 

Kaye, L. K., Bates, E. A., & Elliot, S. (2014, June). Which way works better? A comparison of the effectiveness of two forms of PDP initiative in a first year psychology curriculum. Paper presented at the SOLSTICE and CLT Conference (Edge Hill University, UK) [Slides]

 

Kleban, C., & Kaye, L. K. (2013, July). Psychological experiences and outcomes of engaging in Second Life for individuals with physical disabilities. Paper presented at the Social Networking in Cyberspace Conference (University of Wolverhampton, UK) [Slides]

 

Kaye, L. K., & Bates, E. A. (2013, June). Employment expectations in a sample of first year psychology students: Embedding the HEA Psychology Student Employability Guide as an employability initiative. Paper presented at the SOLSTICE and CLT Conference (Edge Hill University, UK) [Slides]

 

Kaye, L. K., & Bates, E. A. (2013, April). Employment expectations in a sample of first year psychology students: Embedding the HEA Psychology Student Employability Guide as an employability initiative. Paper presented at the HEA 2nd Annual learning and teaching STEM conference (University of Birmingham, UK) [Slides]

 

Kaye, L. K., & Bryce, J. (2012, July). Go with the Flow: Solo versus social gaming experiences and associated affective outcomes. Paper presented at 2nd International Cyberpsychology and Computing Psychology Conference (University of Bolton, UK) [Slides]

 

Bates, E. A., & Kaye, L. K. (2012, June). Addressing students’ and staffs’ expectations of Higher Education in response to the Fee Rise 2012. Paper presented at Enhancing Learning, Teaching and Student Success: SOLSTICE and Centre for Learning and Teaching Conference (Edge Hill University, Lancashire, UK) [Slides]

 

Kaye, L. K., & Bryce, J. (2012, June). Modelling gaming outcomes: New perspectives and new insights. Paper presented at Under the Mask: Perspectives on the Player Conference (University of Bedfordshire, Luton UK) [Slides]

 

Kaye, L. K. & Bryce, J. (2010, Sept). “The X-Box Factor”: Experiencing videogames and the consequences for affect and psychological well-being. Paper presented at the British Psychological Society Social Section Conference (University of Winchester, UK) [Poster]

 

Kaye, L. K. & Bryce, J. (2010, May) Social motivations and experiences of playing videogames: Putting the “fun factor” into gaming. Paper presented at the Social Networking in Cyberspace Conference (Lighthouse Media Centre, Wolverhampton, UK) [Slides]

 

Kaye, L. K. & Bryce, J. (2010, June) Hearing the voices of gamers: Experiences of playing videogames. Paper presented at the Faculty of Science and Technology Graduate School Conference (University of Central Lancashire, UK) [Poster]

 

Kaye, L. K. (2008, July). Motivations and experiences of playing videogames and psychological well-being. Paper presented at the 23rd Annual Psychology Postgraduate Affairs Group Conference (University of Manchester, UK) [Slides]

 

Kaye, L. K. (2008, June). Motivations and experiences for playing videogames and the implications for psychological well-being. Paper presented at the Faculty of Science and Technology Annual Research Conference (University of Central Lancashire, UK) [Poster]

 

 

 

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